Re: Sitting on the fence
There is a ton of info in the logs. Who attacks who, what spells are cast, the AI's thinking, sneakings, etc. But its a file that only the host can see.
Its not the same as the .2h files. Unless you know how to turn on debugging and redirect it to the file then you will probably never see a game log even if you are hosting a game.
Its not encrypted. Its a really REALLY big ascii text file. But it could be parsed to gather info. I mentioned in an earlier post in this thread about all of the things that the host can find out. Much of that is from the log files.
Ive also mentioned in another thread parsing out province info and creating an ever-changing world-map like we had in our schoolbooks where each of the owned provinces would be colored for the nation that owned it.
added note: oh yeah, and people already can read .2h files so Im guessing that some future tricks might be possible using .2h files. I would love to see an external program for doing a "human player" as an AI
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