Re: Urdheim, The Infinite Horde
Looks well thought out.
I like the summoning a lot - summon allies or domsummons or similar to maened summoning?
Are the scions beefy? a la thuggable?
So high magic potential is:
5F on glaurung
4E on sirrush
3D on sorceror
1N or 1W on the waterborn
Do you have thoughts on the stats of the summons yet? For instance, what is the draconic demilich? Mage, thug? How does he compare to the 30 gem demilich at ench 7(?)? What's the ancestor? Cursed? Is ancient gargoyle a beefier gargoyle?
Yup I like it, very themed - lots of small, low-mid quality sneaky troops. Limited but relatively powerful magic. I think the commanders, summons and firebrand/hellion will make or break it though (i.e. make more fun for ME). Commanders all seem very nice, will be a big decision on what to make each turn (why the -research, btw?) which is a good thing.
Looking forward to seeing it.
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