Re: Kwok\'s next Mod
A caveat: turning the mod into a population transport-fest isn't the best idea, IMO. Mods like Proportions and P&N PBW do this, making it require lots of pop to get decent colonies. In multiplayer, it generally just serves to slow the game way down, and make it drag on. Its fine for single player, where you can hit end turn like a champ, but multiplayer tends to bog down for a while at the start. Sure SE5's migration can mitigate it a little, but if you start requiring very high pop levels to get decent production, you will add the necessity to build a bunch of population transports in order to play effectively.
If you just set the base build rate to 500, and don't fiddle with the population modifiers, you effectively get a situation where you have low build rates, until you build a space yard. The SY will take quite a while to build (20 turns instead of 5), slowing down expansion, without adding the unnecessary micromanagement of extra population transports.
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