If, by effect, you mean literally *effect #* (as opposed to purpose), there's such a list in the mod forum:
http://www.shrapnelcommunity.com/thr...b=5&o=&fpart=1
The attachment includes a spreadsheet which tells you *exactly* what each and every spell in the game does, once you know how to interpret the effect #s. If you sort by effect and do a secondary sort by damage, all of the buffs of the same type will appear together, but different classes of protection spells (mass regenerate vs. arrow fend) will not necesarilly appear together.
At the very least it should be a good starting point for the list you describe.