Re: SE4 Advanced brainstorming
Arent there some old wishlist threads around?
Construction: Base Building Pods. Tiny hulls that can barely carry a colonizer. Meant for colonizing moons and fleshing out the colonies of a system.
Biotech: agroponics bay. allows for population expansion enroute
Psychology: Infiltration bay. When on a ship in space over someone elses planet it increases unhappiness? leads to revolts? maybe at a higher level can affect the entire system?
Weapons/Physics: Web Mines. Tractors which slow a ships progress without much harm
Weapons: TnT. Used to blast a moon or asteroid field causing a large amount of resources to be immeadiately available but draining that source 2 or 3 or 4 times the usual amount
Electronics/Biotech: scanners which can detect life in the next system over. Or maybe just a planetary view (the view you have when you have visited but have left)
Weapons: Autolaunchers. A facility which will autolaunch mines each turn. And one for fighters. And one for satellites. and drones. Possibly also a component for star bases and yard ships.
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