Re: What counts as Golem Cult?
At least some of the "bugginess" with protection comes from the fact that it isn't added up linearly.
The real formula is weird. How you have to imagine it is that protections are fractions, with perfect protection being prot 40.
Then having basic protection ("tough skin" protection) of 20 can be imagined as protection one half.
Armour with prot 20 similarly is "one half". If a unit with basic protection 20 wears armour of prot 20, they combine to give a total protection of three quarters (the armour covers half of the vulnerability in the basic protection). Three quarters equates to protection 30.
I'm not sure how much sense that made, but I'm pretty sure it's right if you can work out what I'm saying. Try it: Put prot 20 armour on a prot 20 unit (ironskin), and you will get prot 30.
A side effect of this non-linear addition of protections is that if you get Prot+1 from earth magic, for instance, the actual increase in protection will be less than one, and after rounding it's possible that the effect on protection is actually zero. I think this is what you're seeing HB.
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