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Old June 23rd, 2007, 08:58 PM
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Arralen Arralen is offline
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Default Re: The Star Trek Mod - New Version Available

General Race Tech / Pirate Race / Pirate Colony Tech text is misleading

If you select "General Race" and "Pirate Race", you'll get double items .. yet the pirate buildings are not better then the general ones ?[/b]
e.g.
- Escort & Raider hull, 200kt, 200/100/100 costs
- 2x Colony Ship, 500kt, 300/200/50 and 250/250/250 costs
- Space Port, Res.depot, Constr.yard 1, SysCapital ... AND .. Space Port, Res.Depot, Constr.Yard 1, Open Market
- Intelligence Center 1, Secred Service 1, Spy Center 1, Spy Network 1
- 2x Research Center
etc etc.

Interestingly enough, if "General Race Tech" is de-selected, you get ONLY slave ressource facilities as if you had chosen the slaver trait. What I did not only on the 3rd try, because there's no hint that both get you actually the same things. Yet, those are not vastly better than the standard ones as the text from the pirate trait selection screen suggests?!

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As for AI the most effective work around to this problem so far is to simply use an American instead, they tend to put up a bit more of a fight than your average Artificial Idiot.
... James McGuigan on rec.games.computer.stars somewhen back in 1998 ...
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