Re: Question: Gift of Reason to cure Feeblemind?
Given how easy it is to counter mind hunting with a single astral mage I don't see it as being a problem. Mind hunts are one of the main strengths of astral magic, and causing them to implode a 40-gem mage would make them completely worthless, especially considering that astral mages can teleport in to protect leaders.
Even if the caster doesn't stay feebleminded for long it's a couple of gems and at least 1 mage-turn gone if you cut their cord, and since mind hunts are best done in volleys against high-priority targets one mage can get lucky and take down 3-4 enemies in a turn if he's positioned correctly. It's a damn good spell to be sure, but Vengeance of the Dead annoys me a lot more due to there being no way to counter it outside of high MR (which isn't reliable due to the open-ended rolls, and fills up vital slots with MR gear, and works just as well against mind hunts)
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