Re: Feebleminded mages get their skills back
Known problem, but there is very little that can be done due to nation mechanics. I suppose if barbarian hordes, vampire counts etc should be handled as one of the two special monster nations instead of the nation of independents, it could work, but then the events would still pile up after they whacked the indie defenders.
No matter which way you fix it, it would give you similar sort of complications in certain situations (such as Ghost Riders not working, for example), depending on the method used.
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