Quote:
@10 commander
1026 --Carrion Dragon
@RANDOM additem MISCITEM
@RANDOM additem MISCITEM
644 --Dracolich
@RANDOM additem HELMET
@RANDOM additem MISCITEM
@RANDOM additem MISCITEM
216 --Dragon
@RANDOM additem HELMET
@RANDOM additem MISCITEM
@RANDOM additem MISCITEM
265 --Dragon
@RANDOM additem HELMET
@RANDOM additem MISCITEM
@RANDOM additem MISCITEM
266 --Dragon
@RANDOM additem HELMET
@RANDOM additem MISCITEM
@RANDOM additem MISCITEM
637 --Draco Lion
@RANDOM additem MISCITEM
@RANDOM additem MISCITEM
531 --Iron Dragon
@RANDOM additem MISCITEM
@RANDOM additem MISCITEM
1347 --Sirrush
@RANDOM additem MISCITEM
@RANDOM additem MISCITEM
925 --Tarrasque
@RANDOM additem MISCITEM
@RANDOM additem MISCITEM
269 --Wyrm
@RANDOM additem MISCITEM
@RANDOM additem MISCITEM
@2 additem
"Winged Helmet"
"Flame Helmet"
|
Should be something like:
Code:
@10 commander
1026 --Carrion Dragon
644 --Dracolich
216 --Dragon
265 --Dragon
266 --Dragon
637 --Draco Lion
531 --Iron Dragon
1347 --Sirrush
925 --Tarrasque
269 --Wyrm
@RANDOM additem HELMET
@2 additem
"Winged Helmet"
"Flame Helmet"
@RANDOM additem MISCITEM
@RANDOM additem MISCITEM
Commanders that don't have a head slot (for example), won't receive a helmet. It will just go *poof*. But commanders that happen to have 2 heads will receive a random helmet from the HELMET list and either the winged or flame helmet along with 2 miscellaneous items from the MISCITEM list.
