Quote:
Burnsaber said:
This nation is all about getting moving magical commanders, right? On turn 3, my first nymph seduces Jaguar Tribe shaman (with fire random, so he's N1F1 !), but on the same turn I get two random events, which give me N2 animist and A1S1N1 Lore Master.
Also my pretender is a lich, who also can ferry troops. So I've got 4 moving magic commanders at turn 3!
Got a screenshot right here: http://xs116.xs.to/xs116/07261/Imaluckybastard.png
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You got very lucky indeed

. I usually grab a few mundane commanders and lead around some forest zealots until I can acquire magic commanders. I focus on conjuration and soon I have Firbolg commanders because I normally take Pangaeaish scales for this nation, Magic 3, luck 3, turmoil 3, sloth 3 etc.
@Gandalf
Originally the bug annoyed me, but after playing against the nation in dozens of games, the bug allows the AI to use the nation at a level equal to the vanilla nations in the game. Sometimes Gaea loses early as an AI (If the starting Ancient dies early), sometimes it is middle of the pack, and sometimes it dominates.