Glad you enjoyed the quote Kristoffer (however inaccurate it may have been)
Relating moral to a unit's HP might be a start, but that doesn't necessarily reflect a unit's true worth, or "morale value" to the rest of the army. That creepy old man might only have a few hit points, but he might be able to kill scores of the enemy with a single spell - and on the flip side, his getting plugged early by an arrow might cause his fellow soldiers to get a tad depressed.
I know it might be a little much to expect major tweaks to the morale system like this in a patch, but you guys might want to consider it when contemplating 4.0. I guess I should post this in the 'wish list' thread, but since I'm here now...
At a minimum, I think a pretender death should cause an automatic moral check by all units, or more likely an automatic rout by the entire army. After all, you've just seen your god die in front of you. That's got to be a buzz-kill
