Some great names there guys, and some of them are really funny.
I especially like the idea of sneaking in a forummer name here and there like "Norfleet Bluff". (That one has to be used!)
As much as I appreciate the effort, random batches of names are not very useful to me right now. My fault, as I was not very clear.
Version 2.02 of RanDom (the one available for download right now), generates province names by combining words from pairs of lists designated by the province designer. So if the designer is making a wasteland province with some undead defenders, he/she can use the line:
@RANDOM landname WASTE
Sample name data files for my examples follow...
WASTE_DATA1.txt
Barren
Tired
Blistered
Murdering
WASTE_DATA2.txt
Land
Waste
Desert
Sand
When the province is placed by the SemiRandom program, it selects randomly between two simple methods:
Method #1 grabs a random word from WASTE_DATA1.txt and a random word from WASTE_DATA2.txt and then combines them.
Barren Desert
Blistered Sand
Murdering Waste
etc...
Method #2 builds a random word and combines it with a random selection from WASTE_DATA2 and then combines them.
Kaogirs Waste
Eamingo Desert
Ograc Sand
etc...
Sometimes it will pre pend "The" at the beginning of the name.
The Barren Desert
The Ograc Sand
etc...
The new method is more of a hack than an entirely new method. It will pick a random word from DATA1 (like method #1), but the DATA2 file is left empty. So when the program grabs a big handful of nothing from DATA2, you can end up with a name consisting of a single word, or a multi word name.
Sample data files:
UNOWASTE_DATA1.txt
Rottenheim
Pusmound
Skatterskull
Sygol
Land of Tired Maggots
Filthenheim
Wikd Wasteland
Red Devil Canyon
UNOWASTE_DATA2.txt
-empty-
When submitting names, it would be very helpful if the lists were sorted with headings as to which category they should be in.
Following is a template. Just put the name(s) under the appropriate heading. It might make life easier to copy and paste it into your favorite text editor and
feel free to chop off any parts/categories that you don't use to conserve screen space.
Code:
****************HOT*****************
PLAIN-----------------------------
FARM------------------------------
FOREST----------------------------
MOUNTAIN--------------------------
WASTE-----------------------------
SWAMP-----------------------------
COAST-----------------------------
OCEAN-----------------------------
LAKE------------------------------
CAVE------------------------------
VOLCANO---------------------------
PENINSULA-------------------------
VALLEY----------------------------
ISLAND----------------------------
LOST------------------------------
****************COLD****************
PLAIN-----------------------------
FARM------------------------------
FOREST----------------------------
MOUNTAIN--------------------------
WASTE-----------------------------
SWAMP-----------------------------
COAST-----------------------------
OCEAN-----------------------------
LAKE------------------------------
CAVE------------------------------
VOLCANO---------------------------
PENINSULA-------------------------
VALLEY----------------------------
ISLAND----------------------------
LOST------------------------------
***************NEUTRAL**************
PLAIN-----------------------------
FARM------------------------------
FOREST----------------------------
MOUNTAIN--------------------------
WASTE-----------------------------
SWAMP-----------------------------
COAST-----------------------------
OCEAN-----------------------------
LAKE------------------------------
CAVE------------------------------
VOLCANO---------------------------
PENINSULA-------------------------
VALLEY----------------------------
ISLAND----------------------------
LOST------------------------------
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Thank you again for your help! 
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