Repair Barge Problem
Added new tech "Repair Ship." By not adding this tech to the AI research file the AI will not research this tech thus ending this problem.
Light (Base) vs Standard (Base) Shields
Adjusted shield percentage for Light, Standard, and Heavy ship and base mounts. Lowered the ship mount, increased the standard and heavy amounts for ships and bases.
Monsters
I will have to think about this one for a bit. I am thinking about having the Borg's have their own tech tree that they research that the other monsters do not. Perhaps this will solve the problem.
Caspians use Federation Shipset and tech?
Yes.
Orion Syndicate does not design Colony Ships
Quote:
Figured out why they don't colonize:
The have
Race Opt 1 Adv Trait 1 := Pirate Race
yet not the (new?)
Pirate Colony Tech
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I haven't spend a lot of time with this race. It really is just an RPG race. I will look into them and see if I can fix this for SP games.
Chalnoth
I don't know what to say other than I can only adjust some minor AI files to try and lower this amount again. The problem is that there is NO WAY to specifically limit the AI from making ships that it doesn't need after a certain point. All one can do is try to limit them a bit.
Sheliak
I have no idea why they would do this other than to say that this might be a problem with ship sizes. They want to build larger ships but cannot, so they scrap the ones they don't need, try to build a larger ship, cannot, so they build a colony ship and start the cycle all over again. The AI is a real problem since it NEVER really does what you want or need it to do.
Quote:
If the tech tree got "straightened out" to make it actually compatible with the AI (errors)
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I don't know what to say to this other than there is only so much you can do. The order in which the AI researches is as close to the way a human would choose to research that I can make it. There are "hidden" tech from the AI on purpose to prevent the AI from accessing technology that it doesn't need to research because it doesn't need it.
"Gas World Natives" advanced trait should cost at least 500 points in STM.
Good point. I like this idea.
Pack Rats trait broken / too cheap
Good point. I will investigate your suggestion.
General Race Tech / Pirate Race / Pirate Colony Tech text is misleading
Interesting observation. I don't recall if I have the Pirate Race set up to use both General Race and Pirate or not. Ideally they shouldn't be using both traits. But again I don't recall how I have this set up. I really didn't spend a lot of time on the Pirate Race trait. I should go back through this and address it in some detail.