Quote:
Velusion said:
Quote:
Jazzepi said:
Little question to you people out there that like awake SCs. I'm thinking about making one in a new game, and I was curious if there's a huge difference between awe +0 and awe +2 from the 9-10 dominion shift? I get two scales worth of ticks if I go from awe +2 to +0. Or could buy up some more magic paths.
Let me know what you think. The SC in question is a kraken.
Jazzepi
|
I almost always take an awake pretender. To answer your question: it depends on how badly the scales are needed for a particular nation and what kind of awake pretender is it.
If it is a combat pretender that mostly uses fear to take out indy's then yea... I'll almost always take dom10. If it is a pretender that can take a beating and you are pressed for scales then I would consider taking dom9 or maybe even lower and just play conservatively.
Safest bet: Run the build with your nation through a test game and see how safely they take out indies. If it can do it just fine with Dom9 or less you can save some points.
|
I ran the build with Dom 10. I really tried my hardest to get the pretender killed with throwing it at the hardest ocean indies I could find with indy level 5. No matter what I attacked, including provinces with sea trolls and smaller krakens in them, he wouldn't even go below half.
I honestly don't think I need the scales. The only thing it would buy me is luck zero (up from misfortune 2), or magic 3 (up from magic 1). Or I could take production from sloth 3 to sloth 1, but I don't think that's terribly useful and all I'd be doing it for is the gold. None of the units I want to build have that.
Jazzepi