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Salamander8 said:
A combination of things?
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That about sums it up.
For EA the difficulty to do damage with most troops makes expanding hard, and their sacreds really don't measure up to so many of the other superior EA ones. If they can survive early game and diversify their magic, they can do fine, but that's true of any nation. Their saving grace early game tends to be the summon magma children spell.
MA has more a problem of extremely limited options. Almost all of their troops very similar and non-ranged, very limited randoms. Their main strength is the mid-level sacred golem summon that can be very cost effective with the right bless.