Re: Urdheim, The Infinite Horde
Based on playing a quick 15 turns or so, I really like the nation - there are lots of interesting units, lots of colourful spells. It's like a cross between an Amos nation and a regular dom3 one. That's mostly a good thing (although I don't like Amos' nations that much, I think the quality there is excellent).
But to be honest they do seem overpowered. Just as an example - the Kobold warchiefs autosummon 5 light infantry a turn and they only cost just over 100 gold. They pay back the investment very quickly and do it without having to sit still and summon allies.
The poison doubleshot I'm also not too sure about. This is the early era and they have a missile weapon (one-shot, true) which is basically better than a crossbow. I think I'd prefer if it were slightly less good and the mediums were slightly cheaper.
I like the fire-breathing units a lot - there are some strong similarities between this nation and my skaven, although your 'flamethrowers' have higer prec so don't tend to toast your own guys as much. I also really like the idea of the traps used by the casters/commanders. Very nice.
I haven't played them long enough to say much more - they do seem a bit good, that's all. Early game size 1 swarming and facehugging combined with national thugs, great magic etc.
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