Re: Why do some #start commands fail?
Okay, looks like it is terrain type 512 that is getting me. Strangely they seem to be quite liberally placed in Edi's fixed versions of both Parganos and Cradle of Dominions, which I've been placing start sites for. At least I know how to fix it now though (subtract 512 from the terrain type for the province) - thanks!
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