Re: Mod: Mytheology (update v2.0)
Level 3 in one path: 50 points
levels 2 in one path: 25 points
level 1 in one path: 10 points
no magic: -50 points
dominion 1: - 10 points
dominion 2: 0 points
dominion 3: 20 points
dominion 4: 50 points
pathcost 10: 30 points
pathcost 20: 20 points
pathcost 50-60: 0 points
pathcost 80: -25 points
size 2 body (10 hp, etc): -30 points
size 3-4 body (Virtue, PoD): 0 points
size 5-6 body (Asynja, Titans): 60 points
monster body (Dragon, Wyrm): 80 points
full slots: 0 points
extra slots: 20 points/slot
missing one or two slots: -30 points
missing most slots: -50 points
immortality: 30 points
special abilities (immunity or 2 50% resistances, regeneration, amphibious, flight): 10 points /ability
negative abilities (old age, magic being): -10 points/ ability
inanimate: -30 points and no body cost
Phoenix: Fire 1 (10 points), Air 1 (10 points), size 2 body (-30 points), immortality (30 points), flight (10 points), fire immunity (10 points): 40, 50 in game
Forge Lord: Fire 1 (10 points), Earth 1 (10 points), size 6 body (60 points), fire immunity (10 points), forge bonus (10 points), dominion 3 (20 points): 120, 125 in game
Dragon: fire 2 (25 points), monster body (80), flight (10), immunity (10), fear (10 points), restricted slots (-50), dominion 1 (-10), new paths 80 (-25 points): 50 points, 50 in game
Virtue: size 3 body (0 points), dominion 4 (50 points), air 2 (25 points), 2x 50% resistances (10 points), flight (10 points), awe (10 points), magic being (-10 points), newpath 80 (-25 points): 70 points, 50 in game
Great Enchantress: Earth 1 (10 points), Astral 1 (10 points), makes gems (10 points), pathcost 10 (30 points), human body (-30 points), dominion 1 (-10 points): 20 points, 55 in game
Master Druid: Nature 1 (10 points), stealthy (10 points), vine man/ogre summon bonus (10 points), pathcost 10 (30 points), human body (-30 points), dominion 1 (-10 points): 20 points, 35 in game
Crone: Death 1 (10 points), pathcost 10 (30 points), human body (-30 points), dominion 1 (-10 points), old age (-10 points), extra slots (2x20 points): 20 points, 0 in game
My formula doesn't work for rainbows.
Nataraja: size 6 body (60 points), extra slots (2x20 points), missing slots (-30 points), dominion 3 (20 points), pathcost 50 (0 points), no magic (-50 points): 40 points, 40 in game
Manticore: monster body (80 points), flying (10 points), poison immune (10 points), fear (10 points), pathcost 50 (0 points), no magic (-50 points), dominion 2 (0 points), missing most slots (-50 points): 10 points, 0 in game
Wyrm: monster body (80 points), amphibious (10 points), regeneration (10 points), poison immune (10 points), fear (10 points), dominion 3 (20 points), new paths 50 (0 points)no paths (-50 points), missing most slots (-50 points): 40 points, 50 in game
Solar Disc: Fire 3 (50 points), fire immunity (10 points), heat 13 (10 points) (lesser heat isn't good enough to count as an ability), flying (10 points), size 4 body (0 points), dominion 3 (20 points), new paths 50 (0 points), missing few slots (-30 points): 90 points, 75 in game
Prince of Death: Death 3 (50 points), cold immunity (10 points), fear (10 points), poison immunity (10 points), undead (-10 points), flying (10 points), size 4 body (0 points), dominion 3 (20 points): 100 points, 75 in game
Lord of the Sky: Air 3 (50 points), size 6 body (60 points), shock immunity (10 points), flying (10 points), dominion 3 (20 points): 150 points, same in game
it seems level 3 in a path is even more expensive I thought. 75 points for level 3 in one path.
This is a 5-minute guideline. Destroyer of Worlds - Nataraja difference of 125 points isn't here. Many size 5-6 pretenders with lesser magics are much cheaper in the game than this formula would make them cost.
Any way, let's check out some of your pretenders:
Pantokrator:
hps of a size 5 body: 60 points
Astral 3: 75 points
Water 2: 25 points
Fire 1, Air 1, Earth 1: 30 points
amphibious, flying, awe, fire shield, mapmove 4: 40 points
immortal: 30 points
old age: -10 points
dominion 3: 25 points
pathcost 20: 20 points
270 or 295 points, depending on if one uses the original or the corrected cost of level 3 path. Because the corrected gives almost the same result you had given him(295 and 300), it seems to work.
Grim Reaper:
Death 3: 75 points
amphibious, fear, poison immunity, etherealness, stealthy, blind, flying, mapmove 4, soul scythe: 90 points
immortality: 30 points
undead: -10 points
dominion 1: -10 points
pathcost 80: -25 points
150 points, your choice: 220
Your higher price is better, because he is ethereal, stealthy, enc 0, immortal flier with mapmove 4. He can kill any and all armies without specialized anti-Azrael mages anywhere near the capital in two turns, at max. He needs 10 gems of equipment, at most (body armor, perhaps amulet of luck). As for how the formula could be corrected to prevent such mistakes, etherealness is such a powerful ability that it could be given a price of 30 points as well.
Fallen Angel:
Fire 4: at least 75 points, perhaps 100
Death 3, Astral 3, Blood 3: 3x75 points
fear, fire immunity, sacred, flight: 40 points
recuperation: immortality also grants this, so free
immortality: 30 points
demon, magic being: -20 points
dominion 3: 25 points
pathcost 60: 0 points
375 or 400 points, depending on the cost of Fire 4. You've priced him at 150.
Morpheus:
size 2 body: -30 points
pathcost 30: perhaps 15 points
Air 4, Astral 4: 150 or 200 points, depending on if level 4 magic is 75 or 100 points
awe, glamour, precision 30: 30 points
magic being: -10 points
dominion 3: 25 points
180 or 230 points, depending on magics' price. You've priced him at 105.
Teratos Rex:
monster body: 80 points
fear, trample, berserk, siege bonus, recuperation, Crushbite: 60 points
Blood 1: 10 points
pathcost 70: -25 points
dominion 2: 0 points
total: 125 points, your price at 100
Crushbite is hideously powerful. It always hits (18 attack +10 weapon) and always deals 45 points of armor-piercing damage. Other monster pretenders don't have similar kill-em-all weapons of god destruction, and he also tramples all being he can't bite. It's not too bad because size 4-5 thugs and SCs can take him down.
Monkey King:
size 2 body: -30 points
dominion 1: -10 points
Air 1 Earth 1: 20 points
pathcost 20: 30 points
stealth, recuperation, mapmove 4, red feather cap, golden chain mail, gold band staff, copies: 70 points
total: 80 points, your price: 100 points
He's much tougher than normal humans, but not quite on the level of Virtue or PoD, so his body would be worth perhaps -10 points instead of -30. All his equipment is hideously powerful! +14 defense from both his helmet and his armor, and a ranged weapon with 8+str points of AP damage at range 50! 20 points of AP damage at that range for no fatigue is about as good as an Acid Bold: two targets instead of AoE 1, both are unresistable, both have special ability weakening the target (armor destruction/weakness). Very good in the beginning, less so after initial expansion, but still good against SCs in late game.
|