Re: Spell Modding - Guide Rough Draft
I've been messing around trying to make a poison res spell for the skaven, to make globadiers and censer bearers a bit less painful to use. These spells are currently using test values and aren't intended to be balanced.
---- Nurglitch's Favour 1
#newspell
#copyspell "poison ward"
#name "Nurglitch 1"
#descr "The priest invokes the incredible resilience of Nurglitch, Lord of Decay, granting a number of troops further resistance to poison."
#restricted 73
#researchlevel 0
#path 0 5
#path 1 8
#pathlevel 0 1
#pathlevel 1 1
#fatiguecost 10
#range 20
#end
---- This one adds poisonres 50. Only casts on friendlies, doesn't keep casting once they're ressed up. It won't cast on anything with poisonres over 50 though, making it useless if I leave my plague monks at poison res 80.
---- Nurglitch's Favour 2
#newspell
#copyspell "poison ward"
#name "Nurglitch 2"
#descr "The priest invokes the incredible resilience of Nurglitch, Lord of Decay, granting a number of troops further resistance to poison."
#restricted 73
#researchlevel 0
#path 0 5
#path 1 8
#pathlevel 0 1
#pathlevel 1 1
#fatiguecost 10
#effect 599
#damage 200
#range 20
#end
----- this one gives them poison immunity. It doesn't cast on enemies, but it keeps casting on friendlies even after they're immune. This is not good, obviously.
---- Nurglitch's Favour 3
#newspell
#copyspell "resist poison"
#name "Nurglitch 3"
#descr "The priest invokes the incredible resilience of Nurglitch, Lord of Decay, granting a number of troops further resistance to poison."
#restricted 73
#researchlevel 0
#path 0 5
#path 1 8
#pathlevel 0 1
#pathlevel 1 1
#fatiguecost 10
#range 20
#aoe 15
#spec 4194304
#end
----- this one gives poison immunity. It doesn't cast on enemies, doesn't cast on friendlies once they're already immune.
Now poison itself is pissing me off somewhat, because poison res of 80 doesn't actually seem to help that much vs poison clouds,.. but anyway,....
Unless someone can help me with suggestions about how else I could do this, I have a choice here between Nurglitch 1 and Nurglitch 3 (2 is just a dodgy version of 3 really).
If I go with Nurglitch 3, any skaven will get total immunity. This seems a bit much - I don't want it to be a total no brainer combo with the poison cloud and globadier units - skaven should take casualties from their weapons most of the time.
If I go with Nurglitch 1, I can alter the poison res of certain units (such as plague monks) to 50, making them perfect targets for it. It will also be able to bump the average skaven with poisonres 35, to a respectable 85 res. I think I prefer this option.
I'm just wondering if any of you have any input. Particularly you Dr P - is it possible for example to give an amount of poison res other than 50?
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