Re: Spell Modding - Guide Rough Draft
			 
             
			
		
		
		
		I'm replacing some, not all, of the attributes. That's the difference between the three spells. When I've made spells from scratch I've had a harder time of it than when copying them and changing them. For example in Nurglitch 3, the graphical effects and the poison immunity effect are from the spell - I'm just increasing range, aoe, adding that it can only target friendlies. It's quicker and easier than making a new spell. 
 
If I did make a new spell it would be much like Nurglitch 2, which has the problem of being castable over and over again on the same unit. I guess I could remove the copyspell from Nurglitch 2 and see what happens. 
 
In the case of Nurglitch 1, I don't know how to get the poisonres + 50 effect outside of copying poison ward. 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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