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Theonlystd said:
Its unlikly im sure but a nation id always wanted to see would be one that kind of shuns magic in favor of Technology.
Focus would be more on Ranged units.. Recruitable artillery units with AOE damage.. Improved Precision ect..
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The problematic thing is that the game isn't set up in such a way that technology can develop, so either you have too much power in the early game or too little power in the late game. If it were possible to selectively ban nations from certain spells, you could get around that by eliminating all spells from Technicia and hijacking the schools to add a bunch of national spells, e.g. Blood -> artillery, Construction -> armor enhancements. Then their high-tech units would become "mages," but effectively they're tanks with SABOT rounds until you reach HE or laser rounds, or else they turn on cloaking devices (Mirror Image-like effect) or something. It would be different from magic in that the tech tree would be smaller, probably most "spells" would be zero-fatigue, and the "mages" would cost a lot of resources.
But since you can't ban nations from the normal spells this wouldn't work out so great because you'd get the tanks doing weird things like summoning undead in combat. You could *sort* of fake it by making all tech blood magic, which has no real combat magic anyway especially if you don't have blood slaves along. Just don't blood hunt. Of course, you couldn't make the AI play by those rules so it would have to be a player-only nation, or else you'd overlook the weird occasions when tanks cast Life for a Life or Blood Vengeance.
-Max