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Sombre said:
Oops, you're right. I'd fixed that on my version, but not the one I uploaded. May bad. It'll be fixed in 0.4 and plague rats do indeed kick ***.
Yes, they are supposed to take some poison damage - it sends them berserk more often than not and it's thematic - plague censer bearers are quite capable of killing themselves by breathing in too much incense. I'm not entirely happy with the way poison clouds and poison globes still kill off units with like 80 poison res - I think it's a flaw in the game,.. thus in the next version there will be a nifty spell available to plague priests and chantors (and grey seers, but they generally have better things to do) which for the cost of 1 death gem will grant poison immunity/greatly increased res to your army.
I might release 0.35 tonight, which will have no new graphical content, but will implement the bugfixes and balance changes mentioned in this thread.
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Ah sounds like a good spell
Pretty much atm the Plague Monks,Censor bearers and poison globes guy have to be kept in a seperate army that i use to weaken the enemy army before the main one attacks it cause they end up killing more of my troops than the Enemy does if included with the main army