Re: Losing magic in second form
#secondtmpshape seems to work for me. I have a unit which uses that, and when it is heavily wounded/killed, I've seen a completely different unit, which retains the same name and experience of the first. I imagine the same would apply to magic levels.
If you used the #magicboost command with the desired penalties to each magic path on the second unit, that should do the trick.
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