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Old July 3rd, 2007, 09:23 PM
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Arralen Arralen is offline
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Default Re: The Star Trek Mod - New Version Available

Light Ship vs. Normal Ship Shield mounts
Are either still unchanged (I thought you fixed them - for details look ~25 posts back in this thread) or back to the old, wrong values.
Basically they have the same problem as the Base Shield Mounts - light version is preferable to normal one, no matter what.


Large Reactor Mount (Base) range +2 or +5 ?
Text says +2, but info says +5 and it does +5 ...

Large Reactor Mount (Base) does not work on Pirate Weapons/Pirate Race Weapons
Sucks to be a pirate with everyone elses weapon outranging yours ..


Primary/Secondary (Ship) Weapon Mounts and Weapons types are mixed up
Obviously, the "continuous" beam weapons are more suited for firing at small, fast moving targets (+5% to hit), while the pulse variety is more suited to deliver massive damage to easier hit targets (~ +10% damage, -10% to hit).
Yet, beams are restricted to "Ships, Planets", while pulsed weapons can target "Ships\Fighters\Drones\Satellites".
Mounts follow this (IMHO wrong) sheme: Primary Mount works for beam, secondary mount works for pulse weapons .. as if someone would use the primary weapon on a ship to shoot at fighters and satellites and only the secondary to target planets.
The mounts boni should be re-considered as well ..

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As for AI the most effective work around to this problem so far is to simply use an American instead, they tend to put up a bit more of a fight than your average Artificial Idiot.
... James McGuigan on rec.games.computer.stars somewhen back in 1998 ...
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