Quote:
AngleWyrm said:
Ok, thanks -- I'll redesign my transports to include a sattelite layer, and deploy some warp-point monitors.
Transports Population
I've set them to auto-do-their-thing, but...There's a pack of about half a dozen small transports that keep departing from Bre'el V en route to Taleed Beta system(see attached); they head through a warp point, then decide they are low on fuel and come back. Rinse and repeat.
Perhaps destinations should be checked against fuel supply before deciding to go there.
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The thing is that this is how it is suppose to work. Your ships are designed correctly, and they have sufficient supplies, however those supplies are rapidly depleted when a ship uses its maximum movement each turn. The Bussard collectors replenish supplies over time, and having a resupply base in each system becomes very important to players. Also later on when you research replicators and get more advanced Bussard collectors and ram scoop's the supply issue becomes less of an issue. I alway like to add one or more supply components to my designs in order to increase their overall maximum range. But for the most part I just set transports to auto and let the AI worry about them. I try to put a resupply base on most of my planets, but its a pretty low priority at game start.