Re: If you have set yourself on fire, do not run.
Yeah, I noticed that in someone else's thread, and I tested it with Solar Brilliance. It definitely works. You can run a battlefield AoE mage off after they cast an enchantment and there's no way to end it.
One of my thoughts was to make a two man army for a game where I was LA Ry'leh. One would be a SC golem that the undead player would be unable to kill, etheral, lucky, really high protection, no fatigue, high MR. Lots of defensive items and auras.
The second would be a caster with high enough astral to cast solar brilliance and then run away next turn. It's 500 fatigue at 5, 250 at 6, 125 at 7th, half of that at 8th. So you'd need at least A7 + 6 astral gems (casting cost + 1 to reduce fatigue).
Had I thought of it sooner it would have been awesome. Can you imagine two guys taking out 1500-2000 undead units by themselves?
Jazzepi
|