Quote:
AngleWyrm said:
Quote:
Arralen said:
...the problem is within the game logic, not in the mod...
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If the problem exists in stock, then it is not the mod. If the problem does not exist in stock, but does exist in the mod, then it is in the mod.
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It does exist in stock ... .
Might be less pronounced, though, if the ships have lower supply consumption to start with.
But I remember a time when even colonizers kept turning back because they reached "bingo fuel" .. problem was solved by Aaron by making them ignore fuel level ...
