Re: Best way to submit?
Hmm,
So if I want a commander to have specific items I should separate him out via the program.. i.e. do my "main" commander, name, items, magic, bodyguards if any. Then my "thug" separately (by double clicking to remove "main" from the addition box) name, items, magic, bodyguards. Then my miscellaneous commanders as a group?
If I add items under the miscellaneous commanders (those i don't want to bother with magic, names, bodyguards) they will always be random on who gets it?
So, in the above case, If I want everyone (3 commanders) to have a skull staff, do I need to add @1 additem skullstaff or @3 additem skullstaff?
Also, say i have 1 commander. I want to add random items for all slots. leave everything blank, have it be dom select and hit submit? or have to hit submit for each item slot?
How about if I want him to just have 1 random item total?
I'm assuming the levels under the dom select are the various construction levels needed for the item? Or # of items?
On the left of the item screen:
I'm assuming =artifact filters to only show artifacts, -artifact subtracts them; but
what is considered special? the wish only items? (or event npc items?)
what are the P1, L1, P2, L2
I'm assuming P1 = path needed to create item
L1 = levels in a magic path? levels in const school?
p2 = second path to simulate a specific unit? a la E/B for blood stone?
L2 = ??
Yes, I would love the ability for an after battle report for special provinces only to show the description above the unit counts. We know they're going to do battle, as its the nature of the game, so all descriptions would need to be cheesy in that regard.
I like the splinter nation as well, but it would be much more powerful if the "kingdom" idea were ever implemented.
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