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Old July 6th, 2007, 08:31 PM
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Default Re: Best Unit in the Game... Any thoughts?

I meant "balanced, all things that come to mind, sort of considered." True balance isn't measurable in Dominions, nor do I particularly seek it. I was answering the original question that Tartarians seem to me like arguably the best unit in the game based on their strength and magic paths given, for such a low cost in gems. There are many things at the top research levels that tend to overpower things at lower research levels, which is clearly intended as a way to have the game change and move towards a conclusion. So I wouldn't say it's necessarily a problem the way they are. On the other hand, I think they'd still be one of the most powerful and efficient summons, and have more interesting thematic limitations (like the way the Allfather and Forge Lord pretenders can't heal theirs), if they couldn't heal their initial afflictions.

I don't particularly like research levels having a strong effect on balance. I actually would prefer it if there were some sort of balance remaining between research-1 spells and research-9 spells, because otherwise the things in the early game tend to become almost completely obsolete by the end. But that's an off-topic matter of personal taste which can be addressed by my own mods.

As for "other level 9 summons that require 7 levels of magic", I don't know that there (precisely) are any. I think other Conj-9 summons with similar magic requirements cost more like 25-40 gems and aren't particularly worth so much more cost. But as Shovah32 pointed out, one doesn't generally have _many_ D7 casters available. And I also consider Ghost Riders pretty dang wickedly efficient at D6 for 5 death gems, even though you don't get to keep anyone from it.

PvK
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