Re: Best Unit in the Game... Any thoughts?
Agreed, PvK.
Sometimes the resource system is, I think, not quite what's needed.
For example elephants presumably can't in reality be massed very quickly. You have to go find them or something. But they don't necessarily need much equipment, so they don't have very high resource costs.
In my forthcoming Tomb Kings mod, the idea is that the ancient armies in the pyramids/tombs can only be woken up slowly by the priests. The resource cost should really be pretty much zero (they were buried with their armour and weapons). I've had to give them a fairly high resource cost to stop over-fast recruiting though (perhaps the rituals of awakening need lots of, er, iron).
It would be good if you could only recruit say 2 elephants a turn. But this would be a whole extra game mechanic which might be unpleasantly messy. Just thinking aloud really...
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