Re: Mods for lower-powered magic
Thanks Kristoffer!
Yes, I like it because I tend to play Dominions as a wargame/RPG, following the characters' stories and trying to keep them alive in an increasingly deadly world. With power determined more by level than by research, investment in magic power (empowerment, items, communion) is done more by magic items and empowerment than by researching (and it's not unbalancing to use Easy research if one wants). It also makes strong magic on pretenders even more tempting than in Price of Power mod. Rainbow mage pretenders are even more tempting (but still fragile).
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