Re: Mods for lower-powered magic
Now I have remade my MR4 and MR6 mods from the beta test times and added item restrictions. Somewhat sloppy of me, not to have made it already, but there is still the matter of spells with identical names. Seems spell number doesnt work in mods, anyway I didn't get it to work. On the other hand it is only the Summon Scorpion Man that is affected, and it should be fairly easy to see if anyone abuses the lapsus.
For you who have never heard of this (most of you) mod it is a Magic Restriction mod (two actually) that removes all spells and items from above research lvl 4 (or 6)
I'll post them in the mod thread.
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