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				 Re: Best Unit in the Game...  Any thoughts? 
 For limiting general recruitment, lower the starting game option gold/resource availability.  To reduce specific unit availability modding or a summons approach would work. 
 For example order 3, prod 3 but with starting gold/resource availability of 50% only gives about 250g and 60res in your capital (depending on start loc).  LA Arco elephants are already at 100g/62res.  Of course then everyone just starts with 50% and its just a relative problem anyway.
 
 Blesses on the other hand are a bit more tricky.  I'm not generally a fan of the whole CB mod, but I like the scales part which makes blesses even more expensive.  A bit more negative for bad scales and a bit more positive for good scales, so it widens the gap a bit overall.
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