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Old July 9th, 2007, 12:17 AM
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Default Re: Mods for lower-powered magic

I've actually got quite far on that project, though I'm not sure how everyone else will like the balance levels I've chosen. I'll try to speed progress and make a version to share.

I don't think removing the low-level mages is necessary - I just simply made the level-1 spells apprentice-level effects, the level-2 journeyman/hedge-wizard-level effects, etc. I just wish the maximum spell requirement weren't level 9 in two paths, because Dominions really has a broader spectrum of power levels, especially when magic booster items can be used. But so far I am pretty happy. There are just so many spells and items that it takes a long time to do them all and keep them consistent. And nation balance is of course all shuffled around by this, but that's interesting too...
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