Re: Immortals. There CAN BE ONLY ONE! Sorry, Two.
Umm.. yeah. I've tried various things, but I'm looking for something dependable, in practice. That means I need tested directions for battlefield use.
I might consider adding earth magic into my 'rear-attack' build because I want watchers, but then I'd also want regen. Even with iron skin, though, he often doesn't survive long for encumb to be an issue. Perhaps if I comboed enough spells, like the suggested build in the manual- though that spell encumbrance of eight is killer, especially if I take any drain.
I'm all over the place. Point is, depending on my paths and 'magic' I can only script a few spells sometime. I need directions on use a little more than spells. What do you consider and effective use of immortals, and an effective return on your efforts, esp. considering you're not spending much, if anything, on equipment.
Do I use him as solo kamikaze, what happens if I have him kamikaze the enemy's rear while my armies take on their armies? Is battlefield flight range unlimited, or do I get better results if I place him a little further forward?
I've got to experiment a bit more before I hit on something successful- all my experiments so far were suicide solos- perhaps more protection will benefit. Though I did have better results against small groups of elite units in my different experiments.
Anyone know exactly how fire shield scales? It does seem more effective at six than three ... something like 12 to 10 AP. Is there a cutoff point or a point where it becomes ridiculously effective? Yep, I'll be tinkering.
Barbarians are my number one hurdle, so far, overcoming most spells i can offer up in short order. I'll have to try swarms of bakemono-sho archers while my guy kamikazes the front ranks.
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