Re: Qm said
I don't think anything so dramatic as "the early game is broken" either, far from it. But a few things can be frustrating for players. An elephant rush is an example - if you are Ulm or some other race with no obvious defences, then the elephants will kill you, and there's nothing you can do about it. Even if your army is worth twice as much gold as theirs.
Now I think it would be a shame to make elephants less good, or to make them cost too much more, because they are mainly good fun as they are. The trouble is that although elephants have a built-in and well-designed weakness - low morale and the tendency to trample your own troops once broken - that weakness can be avoided by what's essentially an exploit, that is mixing the elephants with high-morale infantry. The fact that that works doesn't really make thematic sense.
Kristoffer - I was thinking the same thing about animals. Perhaps you could have a new property "hard-to-control animals" or "easily-panicked animals" (obviously come up with a much better name!), which applies to elephants, but not to lions.
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