lch said:
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This seems to present the obvious idea how to "fix" this: Make morale mixing dependent on location of the units. A little like standards, units should be inspired by their comrades in their squad around them and may get morale boost through that, but not if they fight the enemy hordes on their own, while the rest of the squad is far away.
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QM said:
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What I would like to see for elephants is periodic squad numbers/average morale value independent morale checks. If whenever an elephant hit it had a chance to trigger such a morale check for the whole squad, that would greatly reduce the incentive for giant mega-squads. It could be an ability like any other (called panic or something) and could probably be thematic with some other units too.
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I really like both of these potential fixes a lot more than morale capping, preventing the mixing of elephants and other units, or even my own suggestion of just raising their gold or resource cost.
Great ideas, guys!