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Old July 9th, 2007, 11:08 PM
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Default Re: Immortals. There CAN BE ONLY ONE! Sorry, Two.

I had fun with these guys in SP. I made an awake Dom9, F3E3D5 Bakemono Kunshu and used him to expand solo. Dom9 for Awe and hit points, D5 for fear, F3 for attack, E3 for a little protection, and it leaves you with only 4 wasted points.

Scales were: Ord3,Sloth3,Heat1,Misfortune2,Drain2.

Sloth 3 still let me recruit as many O-bakemonos as I had gold for, and they're a decent morale troop for another expanding army. One Uba crafted out skull talismans for a load of Mujina assassins, who can then kill most indy leaders. The leaderless indies will route when you send in a single unit (a scout will do, or a Bakemono shaman can hide and preach until the leaders are all dead). Watch out for lizard and amazon provinces, since they like to use bodyguards. Bodyguards = 1 dead Mujina prophet.
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