Re: Ogre Kingdoms - Warhammer Nation
I agree, which is why I never planned on giving them fear. Fear is reserved for special cases, such as Warhammer creatures that cause terror.
The bull charge isn't very strong the way I have it set up right now - a charge bonus on the primary weapon is just too good, so they only get it on the ogre smash, which is a dmg 0 str based attack.
As for warpaint and variety - I think they're relatively varied without it, but I can throw some in on certain units. Butchers for example will get some nice tattoos and bloodpaint and they'll have no gutplate. I'm 80% finished with the irongut graphic, I'll attach it and you can tell me which version you prefer, or suggest changes. They do wicked damage with those two handed choppas - really good for taking down giants and heffalumps and the like. Their overall prot value is very attractive too.
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