Thread: Nonpurchase bug
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Old July 11th, 2007, 10:06 PM

IndyPendant IndyPendant is offline
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Default Re: Nonpurchase bug

Suggestion for the movement bug:

I have noticed, in my games, that I would set a crafting mage to make a magic item. Next turn, it isn't made. Or cast a spell? Nope. Search? Nope again.

Drove me nuts.

--Until I figured out I was highlighted the leader, giving the command, then left-clicking another sprite to highlight it to give it a command. And missing the *actual sprite* ever. so. slightly.

Thus the game thinks I've left-clicked a province instead--ordering the mage I just told to craft (or whatever) to *move* there instead. If it can't reach that province, the old command is wiped, and the mage is set to hide/defend.

Very, very, very, VERY annoying.

If you left-click a sprite and miss the body (NOT the tile it's in, but the *body*) by sometimes even just a few pixels, the game doesn't recognize it. In order to keep this *extremely* annoying 'feature' from kicking in, I have taken to just clicking on the command, using the hover-and-give-orders option, or click-on-give-command-click-off the mage before moving onto the next commander.

Is it possible that's what is happening to you?
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