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Old July 13th, 2007, 01:54 PM

Lazy_Perfectionist Lazy_Perfectionist is offline
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Default Re: Guide to MA Agartha (Available General Summon

As MA Agartha, research is very tempting, thanks to your earth income. But I must say, resist, at least for a short while.

The very first thing I'm going to do in my next few games is recruit lowly scouts- at least two, depending on geography.

This will do two things for you - save some gold for projects like additional castles or dealing with events, and let you make an informed research decision.

If you're only three provinces from Jotunheim, for instance, Evocation 3 is crucial (for Magma Bolts), while lesser earth elementals, or Attentive Statues will be next to useless. Research into enchantment or conjuration or alteration will be next to useless, unless you've got some particular short-term strategy around that.

On the other hand, if you expect to be rushed by a smaller race, Lesser Earth Elementals can come in handy thanks to trampling. And for 10 earth gems, you can spawn five off of a single lowly earth reader, saving you further gold compared to a golem crafter or Oracle of the Ancients.

And if you've got a decent buffer of indies, you can just decide what chokepoints you need to seize first while you diligently toil away towards your strategic research goal- most likely Enlivened Sentinels or Attentive Statues.

If you go straight for Attentive Statues, you'll regret it if you start hazardously close to a race with a natural counter. Trampling, perhaps? Jotunheim with ~22 strength certainly doesn't have to worry much about 22 protection opponents.

Knowledge is power - you must know your opponent before you can know yourself - blah blah blah. Diplomacy is your best bet, but sometimes locations just don't allow for that, and it won't work at all in singleplayer.
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