Quote:
Originally posted by JLS:
However, other USM data files will break a multiplayer game with file match error.
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Quote:
Origin reply posted by Imperator Fyron:
The only actual USM data file that will break mods is Formations.txt. Several eye candy files (e.g: EmpireNames.txt) are modified, which do not affect savegames at all.
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= = =
ModName:- Ultimate Strategies Mod
Version:- 1.01.00
= = =
Immediate failure of Host MOD and a save from USM File install. This failure to Host MOD from USM would continue even when starting a new game:
CompEnhancement
VehicleSize
TechArea
Facility
Settings
Components
"Formations" - (Exception: Fine for MODs or se4 new game starts and if that MODS AI formation call can be satisfied with USM)
- - - - - -
Potential for Critical error and se4 lockups and with probable lost and irretrievable SAVED games - perhaps as much as 2.9 game years after the file USM was installed to another MOD:
IntelProjects (very low potential)
Events (high potential)
“Eye Candy” (if used) will infact INCREASE the above risk - even when installed to stock se4 saved games
- - - - - -
Will intrude on Host MOD when new game is started and may/will break MODs with USM files
RacialTraits
QuadrantTypes
SystemTypes
SectType
PlanetSize
Cultures
StellarAbilityTypes
[ August 05, 2004, 03:48: Message edited by: JLS ]