Re: armor vs defense stat for SC
A couple paths of air magic go VERY well with a high defense (20+) pretender. Whether its the fact that mirror images disappear once a hit gets in or that missile weapons pay little attention to defense, or mistform has a 1% chance of disappearing with any hit, air plays very well. If you've got a high defense super and rarely get air magic with your nation, you won't regret a couple levels of air even with a starting cost of 50. 80 might be a bit much. If you get plenty of air mages, the value drops quite a bit for low level air.
On the other hand, air is not an effective minor magic path for a high protection super. Even if you don't take any damage, you will still get hit quite a bit, and the spells will soon evaporate, gaining you only higher fatigue.
|