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When a .map file is semirandomed could you have it change the map title to reflect the _SR
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This is already on my todo list for the next version.
Very annoying oversight on my part.
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Any chance of getting an option to randomize starting provinces (not provinces with a #start, but any that have an actual nation starting in them)
- Is there a map command for a random unit?
Like
#randomcommander 40 (40 ldr)
#randomunit 40 (40 units)
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There is currently no option or command for this.
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- so instead of potentially messing up normal starting armies, just adding a new commander and potentially 40 new units (fine to start with 1-40...some would be nasty). Kind of a toned down version of GP's chaos.
- maybe do a @1 commander and have a list of 40-50 cool potentials. Doesn't help the whole max line # problem, but maybe call from another list?
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I tinkered with this idea previously, but can't remember much of the details at the moment. I will look at it again.

Off the top of my head, I think I had looked at something along the lines of the @RANDOM additem LISTNAME format.
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Possibly add a checkbox option for no independents?
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This shouldn't be too hard to implement in the next version.
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Potential for an option to append the GAN name to the end of the gan file when saving? I added _A_Secluded_Temple to mine manually for example. Would make it easier to pick and choose.
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Should be fairly easy to add, and a good idea.

But be careful! The "_A_" part will likely be seen as an 'ADD' command by semirandom.
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I'm having issues with the attached mapfile - no holiness error. Help would be appreciated, I'll edit if I find it first.
-NVM, seems I had a mod compatibility problem instead. Although I've had 2 failed tries without finding a starting province.
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When I first saw your post, I did a quick search and found this line:
#mag_priest 0
...which was found in ENDO2_U_A_OR_PLN_EMT_MNT_FST_FRM_S_N_L_.gan
Not sure what effect that has? Maybe makes the unit holy without giving priest levels?
On the failed starting province tries, I suspect that being a 150 province map with 138 placed special provinces is your problem. It can also be an issue if there are water nations enabled during the game creation and no water starts available.
To reduce the chance of special provinces eating up too many provinces, either adjust the fiddle percent down, or (preferably), set "Desired Num Players" to the number of nations that you would like to appear on the map. By doing this, SemiRandom will attempt to place that many neutral starts, and will block those areas from further modification. (By neutral, I mean that they can be used by either human or AI nations.)
Unless it was fixed in a subsequent patch, leaving nation selection to "Random" in Dom3 game creation on a map with no water will risk Dom3 trying to place a water nation and cause the game to generate an error. (It has been quite a while since I tried using the random nation option.)