Thread: Terrain types
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Old July 14th, 2007, 11:22 PM

chuckfourth chuckfourth is offline
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Default Re: Terrain types

Hi Pyros
Thanks for your good suggestion.
For myself I only play PBEM and find it suits me very well to use the generated maps.
Generally using rough terrain means the vehicles can still travel through the woods wheras I would like to see woods completely inpenetrable to vehicles and so are 'safe' refuges for infantry and can be considered as tank proof when considering your AT deployments. Using rough terrain would slow both the vehicles and infantry to one hex so allowing vehicles to pursue and destroy infantry into the woods. For vehicles it is the density of the 'trees' that stops the vehicle wheras its undergrowth that stops infantry, for instance in 'open' dense woodland vehicles cannot penetrate and infantry is unimpeded (these types of woods exist where it snows but also in more temperate climates also). in 'jungle' vehicles cannot penetrate and infantry is slowed to one movement (ie as in the rough terrain woods cobination you suggested.)
Best Regards Chuck
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