Thread: Terrain types
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Old July 15th, 2007, 07:29 AM

Marek_Tucan Marek_Tucan is offline
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Default Re: Terrain types

A solution that just came to my mind (dunno how plausible code-wise) would be having two types of forest - passable and impassable - with the impassable being approached the same way as dragon teeth, meaning that using engineer units you'd be able to negotiate your way through, but it will be rather time-consuming task.
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