Re: communion (?)
This has always been the part I don't understand about communion. In particular for MA Pythium and Marignon. Pythium gets leaders with NO magic paths that auto-cast communion slave at the start of the battle. Yet with the extra fatigue due to low levels of magic, I haven't been able to find this useful--ever--for four reasons:
1) They end up using *more* fatigue than they otherwise would (total) for most spells. Sure, it's spread around multiple leaders--but they slaves often seem to end up using up more fatigue individually than listed for the spell.
2) You have to script so many leaders to communion slave, that's all a castle is producing for an extended period of time. Marignon and Pythium both have far, FAR better leader units to create than hordes of effectively useless communion slaves.
3) Construction can produce a very similar skill-boosting effect, since Fire, Air, Water, and Astral are very easy to boost using items.
4) It's too easy for the Master to out-and-out slaughter his Slaves with unscripted spellcasting. The solution to this seems to be 'don't use Communion except in the big battles'. However, this means that 90% of the time those Slaves you wasted your castle's turns building are serving no purpose whatsoever.
Edit: And, 5) You can achieve the fatigue reduction MUCH easier simply by using extra gems in the spellcasting. (Although I admit I haven't experimented to see how good the A.I. is at managing fatigue this way...)
*shrug* It just...doesn't seem worth it, to me. Can someone point out specific situations where Communion has been/would be a clearly superior strategy?
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