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IndyPendant said:
*shrug* It just...doesn't seem worth it, to me. Can someone point out specific situations where Communion has been/would be a clearly superior strategy?
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Not "clearly superior," but it's something useful for Ktonian Necromancers with an astral random to do during battle, sometimes, to let me cast e.g. Plague or Rigor Mortis without booster items. (Plague is particularly good because it's useful to cast it multiple times.) Unless I'd rather have them be Nether Darting or Magma Erupting. One thing about communion slaves is that they can be grouped out of the way toward the back of the battlefield, and yet still contribute to firepower.
I also like the idea of communions of thugs and SCs, although I haven't used that in a real game yet. I'm planning on spamming Attendants of the Oracles with slave collars and enchanted with Phoenix Pyre, Summon Earthpower, Invulnerability, Fire Shield, Soul Vortex, and an E9 blessing. I usually have more forts than gold anyway so it shouldn't be hard to build the Attendants, and they're one of LA Agartha's few commanders with 2 mapmove. And of course I can always toss a Wraith Lord into the mix, with a bit more research.
-Max
Edit: I don't see how anyone could be dropping a dozen spells a turn for 10 turns straight. Since communion slaves take encumbrance from each spell cast, that's 36 to 60 fatigue a turn (depending upon how old the slaves are) for 10 turns, before counting any spell fatigue. Reinvigoration is hardly going to dent that, and pretty soon they should be dying off.
It also seems like an evil situation into which to deploy Rigor Mortis.