I have always thought that planets were taken WAY too easily in this game. I tried to take this in consideration when doing my modd. Planet sizes (cargo space) was increased, and the size of weapon platforms was increased as well (wpn platforms are now 300/600/900 in size, the smallest planet has 1000 cargo space. Weapon mounts were added in line with those for se4 gold (added range and to hit bonus, just like base mounts) and a new facility 'Planetary Defense System' was added that adds shields to a planet (like massive shield generator) as well as more cargo space (depending on level of facility) and a small bonus to damage in the system (like the religious shrine). This along with the new/old weapons I created makes planets hard to take (for the most part). Missiles were givin a reload rate of 2 for normal, Short Range Missiles were givin a rate of 1 and a 'GodHammer' missile with high damage and high resistance but low speed was also added (with either 3 or 4 reload rate, still tweaking).
Also tried making a large fighter type to mimic the drones of se4 gold but not sure if it really works, the AI does some strange things with them.
Still tweaking the various values in the modd, should have a new Version up soon. (latest uploaded is 1.2, currently working on 1.3).
I'm sure that most people have a self made modd on their computer somewhere that adds/changes the game in some form. That is part of what most of us love about the game. Don't like a certain part of the game??, Simply change it to suit your needs.
